
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build a freight empire on a watercolor-style map of the real world. Start in 1980, 2000 or 2030 with one truck and one driver, take jobs across 207 countries, weather storms, rivals and tired drivers, and grow a fleet where every risk is visible before you take it.
The press kit for Convoy Inc. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.