
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
One swing, one fistful of gold! A cartoony mole-whacking incremental game. Bonk moles before time runs out, chain combos and critical hits, then spend your gold to upgrade your hammer. Hire a Storage Keeper to stop thief moles, and defeat giant boss moles to collect relics.
The press kit for Molehill Mountain is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.