
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A touch-based puzzle simulation game. A woman has been strapped to a new type of bomb, and her heart rate is linked to its trigger. Remove the restraints and tasks across her body, make her climax, and defuse the bomb. Features animated scenes and 2 endings.
The press kit for Bomb Disposal is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.