
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
1979. In a late clockmaker’s home, objects, mechanisms and envelopes tell the story of a life. A puzzle adventure in development, combining exploration, close observation and the manipulation of small objects with a personal story.
The press kit for Dernière Volonté is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.