
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Amiss is a first-person anomaly-hunting horror set in an endless Soviet apartment block. Spot something wrong? Return to your elevator. All normal? Move on to the next. Make no mistakes, and you only go up. How long can you trust your eyes?
The press kit for Amiss is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.