
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 1–4 player co-op horror game: ride the elevator 99 floors down, grab valuables right under the monsters' noses and make it back to the doors — latecomers get left behind
The press kit for LIFT is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.