
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A social deduction party game for 4 to 12 players. Join on your phone, accuse your neighbors, and root out the witches hiding in Salem before they turn the whole town against itself. One host screen, no downloads for players, pure social chaos.
The press kit for Salem 1692 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.