
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A pixel art incremental game about popping slimes. Sweep your jelly ring across the arena and split every slime into smaller pieces until the screen overflows, then spend the jelly on a huge skill tree and card deck to push past 15 bosses and into endless mode.
The press kit for Slime Splitter is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.