
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Everything’s going great in TROUBLE PARTY: the floor is on fire, zombies are attacking, a bomb is ticking, and your friend is pretending to be a bucket. Gather up to 8 players, build a shelter, climb, brawl, and try to survive 15 unique game modes. Oh, and don’t trust the bucket.
The press kit for Trouble Party is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.