
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first person incremental game about feeding a frog. Kill cute backyard creatures, throw them into his mouth, sell the random garbage he burps out, and buy increasingly ridiculous weapons. The frog keeps getting bigger. What's the worse that could happen?
The press kit for Please Stop Feeding The Frog is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.