
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A trading roguelike set in a kiosk in provincial Russia, 2004. Fill a 20-slot board with products, discover profitable combinations, buy upgrades, and meet your sales quotas. Occasionally, the locals will stop by to talk. Fortunately, you can turn that off.
The press kit for Kursk Kiosk is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.