
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A pixel-art beat 'em up set in a Portuguese village. Take one of four family heroes through eight levels of combos, specials and bosses, solo or in 2-player local co-op. They picked the wrong family.
The press kit for The Wrong Village is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.