
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fight through procedurally generated dungeons in an isometric pixel-art action roguelite. Wield firearms, battle enemies in darkness around you, and make different builds with upgrade cards system to reach your best chance of survival. Every floor raises the stakes. How deep can you go?
The press kit for In for a Penny, In for a Pound is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.