
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hold to race. Lift to corner. A one-button arcade racer: the car takes the racing line and you own the speed. Time every lift, hold a drift on the throttle and make the pass in short championships, medal time trials and ghost laps. Plays on keyboard, gamepad and Steam Deck.
The press kit for Hold To Race is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.