
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Ever wanted to face the beast tides of a cultivation novel? Build a sect, raise disciples, brew elixirs and forge their gear. When hordes besiege your walls, lead the disciples you've nurtured into vast battles to defend the home you've built together.
The press kit for 宗门不养闲人 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.