
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
“It's a Blade.” Is it? Pass a face-down card across the felt, name it and look your friends in the eye. Every card ends in a verdict for someone. Collect the wrong ones and the table executes you: poison, a knife or the rope. No good friends here. 2–6 players, voice chat.
The press kit for No Good Friends is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.