
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A pixel-art bullet heaven roguelite where your weapons fire on their own: you dodge, choose and build. Pick one of 8 specialties, fuse it with a second into one of 28 fusions, and survive 25 waves across 5 biomes to face the Lord of Charwick.
The press kit for Charwick is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.