
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Your toy shop has a gnome problem. In this cozy first-person tidying game, catch a whole shopful of runaway gnomes, toss the troublemakers and put every single one back on its proper shelf.
The press kit for We Have a Gnome Problem is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.