
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A chaoooootic co-op where you and your friends are sentenced to community service in the woods. Grab, carry and break things, cross missions off your list, ragdoll through nature, and slap your buddies back to life. You might survive, but your friendship won't.
The press kit for Secondary Life Missions is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.