
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An isometric zombie shooter: fight through hordes of hundreds of the dead, upgrade your guns and underbarrel modules, and burn the crimson out of a blacked-out town. Three stories, 75 chapters, bosses with their own tricks, and online co-op or PvP for up to 4 players.
The press kit for Fallen City is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.