
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person horror auction. Bid against three desperate rivals on cursed relics, read their nerves and snipe before the hammer falls, then survive whatever you bought. Every night, the poorest guest does not go home.
The press kit for Dread Bids is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.