
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person survival horror where convicts get a second chance as custodians in the backrooms. Clean up after retired custodians, recover lost artifacts and earn your freedom. If Babunia lets you.
The press kit for BSC: Custodial Program is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.