
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Four friends venture into America’s most haunted woods for a fall fishing trip. As they settle into camp, it becomes clear they are not alone. Experience a first-person horror story set deep in the Startling Woods, where getting lost is the least of your worries.
The press kit for The Startling: The Witch of Startling Woods is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.