
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Race for scarce herbs, brew them into 15 wild spells and wreck the rival team's cauldron. A chaotic wizard team battle for up to 8 players: team up with friends against computer warlocks or fight each other, 1v1 to 4v4. Friendly fire is always on.
The press kit for Wild Warlocks is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.