
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Top-down horde-survival roguelite in a tower. Fight down 80 floors through 4 monster themes, one timed battle each.8weapons auto-fire at the nearest target, so you only move. Loot gear, stack 130+ relics and 30 talents, beat a boss per theme. Controller support. Chinese and English.
The press kit for Killing Maze is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.