
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An old mountain farm in Upper Carinthia, a few people from the city and five years to learn from the neighbors how to live off it. A narrative game with real weather, a village full of people and decisions that come back next winter.
The press kit for Selbstversorger is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.