
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Spektr is an asymmetrical online horror game where the objective is simple, haunt or be hunted. Enter a multidimensional battle with up to 4 friends. One of you will randomly be selected to become a ghost, and the rest of you will have to track down and expel the ghost from the physical realm.
The press kit for Spektr is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.