
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A deadpan military idle game. Command a battalion against absurd giant objects: a pigeon, a rubber duck, a bouncy castle, the Sun. Hire troops, build your camp, call in air strikes, and keep the paperwork in order. Sixteen targets. Command has noted all of them.
The press kit for Sir, We have a Situation is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.