
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person petal-gathering game: a million flowers, hundreds of oversized bees and one vacuum. Knock petals loose with your fists, a knife and a bat, vacuum them up, and send the bees out to help. Sell the haul, upgrade your tools and bees, and climb the valley one color at a time.
The press kit for A Game About Bees, Flowers and Vacuum is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.