
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You’re stuck in a gigantic forest. Chop wood, explore lost buildings, upgrade your swinging weapons, and spin your way through waves of zombies to a boss. Play alone or bring friends. Lots of blood. Much gore. Try not to die.
The press kit for Clash Pandemic: Forest Hell is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.