
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A chaotic murder party aboard 1930s ocean liners. As a passenger, you must find and kill your target. But be careful. Someone is also hunting you. Bonk your target with a champagne bottle, drop a chandelier on them, or slip them a wallet that goes bang. Just don't let security see.
The press kit for Deadly Voyage is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.