
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Two prisoners, two neighbouring cells, one wall between them. Each on their own device, no network: describe what you see, listen, guide your partner. 52 co-op puzzles played by voice, in an abandoned laboratory.
The press kit for Liberate : escape game à deux is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.