
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A pixel-art loot roguelike. Start every run with junk gear, buy and merge pieces into rarer ones, stack a set until the numbers get silly, then fight thirty floors down to the dragon at the bottom. Everyone who dies leaves their gold to his hoard.
The press kit for Gold Below is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.