
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A backpack puzzle game about travel, choices, and saying goodbye. Follow an 18-year-old on a journey through Tokyo, Egypt, and New Zealand. Collect meaningful items, organize limited backpack space, and decide what to keep or leave behind. Every choice becomes part of your journey.
The press kit for Tucklist is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.