
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Your shift goes down. Your quota goes up. Scavenge haunted workplaces, throw loot into the elevator and escape before the doors close. Co-op horror for 1–4 players, with upgrades, suspicious colleagues and a company that values its equipment more than you.
The press kit for SHAFT HAPPENS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.