
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Play as Haruhiko, a young man who can hear ghosts, in a five-chapter supernatural adventure. Search rooms, uncover clues through conversation, show or combine items, and fight spirits with paper talismans. The choices you make in each chapter shape the story's final ending.
The press kit for Ghost Girl Requiem is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.