
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person puzzle game inside a house that refuses to make sense. Step through impossible doorways, walk on walls, and work alongside a replay of your own movements. Carry objects between rooms, connect the clues, and find your way out.
The press kit for The House Doesn't End is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.