
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike strategy evil-god simulator. Watch over a lively forest village, study its villagers and find their weak spots. Use 30+ skills to corrupt them from within and lure them all into the woods - but stay out of the priest's sight. Yes, they will resist... Let them.
The press kit for INCORCISM is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.