
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Shipwrecked with a girl, fish, cook, gather supplies and brave the weather on a raft. Some catches mutate into monsters: fight them on deck. Decide how to share food and water and whom to help. Get to know her. Will rescue come? Will you reach shore together? What awaits on day 60?
The press kit for 60 Days Adrift is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.