
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Build a transport company across a living, changing country. Lay railways, run trams through growing towns, send steamers between ports and mail planes between cities, and connect mines, farms and mills to the people who need what they make, from 1920 to the present day.
The press kit for Ironline is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.