
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Collide planets and disrupt solar systems in a space simulator built on Newtonian N-body gravity. Create your own worlds, change their mass, rotation, and atmospheres, and watch oceans freeze or evaporate as temperatures change.
The press kit for Worlds in Orbit is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.