
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You're a dolphin. Your job: make everything sparkle by spitting high-pressure water. 1–6 players, seagulls with a grudge, crazy modifiers and absolutely zero professionalism.
The press kit for BLOWHOLE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.