
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Trading and real-time naval combat. Canton, 1840: one year to make your fortune. Buy where goods are made, sell where they are scarce, fire broadsides at pirates and ride out the typhoons. Three seas, three eras: China, the Indian Ocean and the Mediterranean.
The press kit for Silk & Cannons is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.