
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A large-scale sorting simulator set in a two-storey hypermarket: organize 65,146 products and boxes across 23 departments, stock shelves and warehouse racks, and use boosters to find, carry and place items.
The press kit for Hypermarket: Sort & Stock is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.