
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A wordless hidden-object puzzle game set inside living medieval paintings. Find what the villagers need, carry it across the scene and set their troubles right, and each one you mend brings the picture into full colour. No timers, no way to fail, and the Fool to help or sometimes get in your way.
The press kit for Follyvale is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.