
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person horde roguelite. Hold a walled town against an endless undead horde, alone or with up to 3 friends. Build an absurd arsenal of guns, magic and orbiting blades, seal the void rifts tearing the sky, and push your hits into the billions. One more wave.
The press kit for VoidHorde is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.