
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Co-op horror for 1–4 friends. Haul absurd cargo in a falling-apart van down Brazil's backroads before dawn, while the Saci steals your steering wheel and something howls in the dark. It was never worth it. You went anyway.
The press kit for Rodo Maldito is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.