
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A scrolling shooter where you build your own ship from a grid of parts, and every part can be shot off. Collect salvage, research heavier weapons, and fly two branching campaigns of 53 stages, or grow a ship one drafted part at a time in Endless Run, a roguelite with a daily leaderboard.
The press kit for Rastergeist is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.