
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
First-person lifeboat survival in the open Pacific. Salvage wreckage, spear fish and catch rain while thirst, fever, sharks and storms close in. No GPS. No compass to start: read the sun and stars with your own hand and steer for land you can't see. One life: when you die, the sea keeps you.
The press kit for Alone at Sea is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.