
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Night shift in a car factory that closed in 1987. Go in with up to 5 friends, carry out what's worth money and make the quota before 06:00. Running with loot is loud, and something is listening. One of your crew has been standing still for a while.
The press kit for DEADFLOOR is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.